Op got leaked and enemies are prepped
Longhook solo's without waiting/having any support or screen
Forgot something essential like buckets or bmats
Non-commanders taking commanding into their own hands
Tank crew gets lost
Either side brought a flamethrower
Longhook leaves without anyone knowing
Person blocking the doorway on the longhook
Construction vehicle delayed/destroyed prematurely
Infantry blocks the shore with their own landing craft
Change landing position halfway through op, causing units to get spread too thin
Queuing issues
30+ minute delay before op starts
Invasion keeps going for hours despite all momentum being lost
Any kind of X/XXX marker related to the op
Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
"Everyone jump off the ship so we can cross"
Pre-op bombardment/sabotage that puts enemies on high alert
Poor communication tech (ingame comms/manually switching between discord channels)
Op scuffed from the start
Longhook gets swarmed while trying to redeploy
"This op is going to be legendary"
Needlessly complicated multi-step plan
Barges and GB's blocking the longhook from building landingcraft
Shore bombardment kills friendly infantry