Poor communication tech (ingame comms/manually switching between discord channels)
Op got leaked and enemies are prepped
Any kind of X/XXX marker related to the op
Person blocking the doorway on the longhook
Needlessly complicated multi-step plan
Op scuffed from the start
"This op is going to be legendary"
Shore bombardment kills friendly infantry
"Everyone jump off the ship so we can cross"
Construction vehicle delayed/destroyed prematurely
30+ minute delay before op starts
Forgot something essential like buckets or bmats
Either side brought a flamethrower
Non-commanders taking commanding into their own hands
Barges and GB's blocking the longhook from building landingcraft
Waiting on someone waiting on someone else
Resupply mission at nearby dock/seaport thats undersupplied
Successfully claimed land does not get built back up
Poor onboard dicipline (door spamming, random shooting, blasting music, etc)
Tank crew gets lost
Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
Pre-op bombardment/sabotage that puts enemies on high alert
Longhook leaves without anyone knowing
Battleship/DD minding their own business instead of defending the longhook
Longhook gets swarmed while trying to redeploy