Non-commanders taking commanding into their own hands
Op got leaked and enemies are prepped
"This op is going to be legendary"
Waiting on someone waiting on someone else
Needlessly complicated multi-step plan
Frontline stalls (free space)
Forgot something essential like buckets or bmats
Barges and GB's blocking the longhook from building landingcraft
Poor communication tech (ingame comms/manually switching between discord channels)
Shore bombardment kills friendly infantry
Longhook gets swarmed while trying to redeploy
Longhook anchors within range of a cannon or artillery
Battleship/DD minding their own business instead of defending the longhook
Poor onboard dicipline (door spamming, random shooting, blasting music, etc)
"Everyone jump off the ship so we can cross"
Either side brought a flamethrower
Op scuffed from the start
Dropping off infantry at impractical or heavily fortified locations due to lack of beforehand scouting
Person blocking the doorway on the longhook
Any kind of X/XXX marker related to the op
30+ minute delay before op starts
Construction vehicle delayed/destroyed prematurely
Queuing issues
Invasion keeps going for hours despite all momentum being lost
Resupply mission at nearby dock/seaport thats undersupplied